Bottlenecks & The Testing Layers
While developing the Shadows of Larth, I tried many different approaches, to adapt the overall Game Supply Chain, testing which one is...
I will record, the obstacles, journey, and other things I encounter
while trying to make games. Perhaps it may help you, perhaps
not. I will also design and publish 3D assets for free alongside scores I compose in my free time as well. (Stay In Touch if you are a student or a fellow DEV)